Ghost of Tsushima 2's Impressive Map Size Analysis

IMG Credit - Google

IMG Credit - Google

Should Ghost of Tsushima 2's open world should be comparable to its predecessor's? 

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yes,considering the criticism it can receive if it got too big.

What approach can we take to integrate activities in the open world from preventing map from feeling large and empty , regardless its size?

IMG Credit - Google

Taking cues from The Legend of Zelda: Tears of the Kingdom, Ghost of Tsushima 2 could refrain from using map icons to keep the sense of discovery and prevent the world from feeling too large.

IMG Credit - Google

The world of Sucker Punch's hugely successful action-adventure game Ghost of Tsushima has gone down in history as one of the most captivating open worlds ever designed.

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Now fans have been wondering what a sequel's open world might offer in comparison.

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While Ghost of Tsushima 2 has yet to be announced, assuming it is indeed happening, Sucker Punch should heavily consider the size of the sequel's world. Open-world games are often  critisized for this.

IMG Credit - Google

Sucker Punch will need to make a few adjustments to their model to ensure Ghost of Tsushima 2's map garners a positive reception.

IMG Credit - Google

Game worlds that fail to integrate their activities in innovative and creative ways inevitably feel large and/or empty as a result, regardless of their actual size.